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PORT
Solo project
OVERVIEW

Port is a 2D platformer, built around the core mechanic of teleporting.  Inspired by Celeste, Port is designed to be a challenging but rewarding experience. Balance is achieved through single screen level design and little delay between failure and trying again.

Development process
Prototyping
CASE STUDY

As Celeste was a key influence on this game, development begun by reverse engineering its movement mechanics. This helped me to understand why the movement was so satisfying and how it was tuned.

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Prototype

To move the project forward, the dash of Celeste was swapped for a teleport. This allows players to move through solid platforms, resulting in a new player experience.

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Whitebox

After testing and iteration of the core mechanics, levels were blocked out. These were design introduce the player to key concepts gradually while presenting an escalating challenge.

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Visual Assets

Final tweaks were made to level design and the core mechanics, informed by playtest feedback. Once locked, visual assets were applied to complete the vertical slice.

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2D Level Design
Level DESIGN

Final tweaks were made to level design and the core mechanics, informed by playtest feedback. Once locked, visual assets were applied to complete the vertical slice.

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Player path

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Jump

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Teleport

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Introduces run and jump mechanics.

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Introduces teleport mechanic.

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Introduces teleport mechanic as double jump.

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Reinforces teleport mechanic as double jump with additional challenge

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Introduces coins, these need to be collected before the exit appears.

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Introduces wall slides

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Introduces lightening barriers, these cannot be teleported through.

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Escalates challenge.

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Escalates challenge.

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Escalates challenge. Can be completed via more than one path.

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